mathsduck.co.uk/logo
Logo Turtle Graphics is a classic programming environment where pupils control a turtle on screen by giving it commands: moving it forward, turning it, and drawing as it goes. Originally developed in the 1960s as an educational tool, Logo has long been used to make geometry tangible and interactive. This modern web app version requires no installation and works on any device, making it ideal for classroom use.
The geometry connection is direct and powerful: to draw a square, pupils must understand that four equal sides and four right-angle turns of 90° close a shape. To draw a regular pentagon, they need to figure out that the exterior angle is 360° ÷ 5 = 72°. Every shape becomes a problem to reason through rather than just copy.
The tool covers a natural progression from basic angle facts and properties of polygons through to interior/exterior angle relationships, rotational symmetry, and recursive patterns, with the added benefit that pupils must articulate geometry precisely as code in order to make it work.